I’m a UI/UX Designer and Concept Artist with experience crafting visuals and interfaces across console, PC, mobile, and VR. With a strong foundation in concept art, digital illustration, and 3D modeling, I adapt to diverse visual styles to bring each project’s vision to life. Currently leading the UI/UX redesign of Kristala, I’ve contributed to 20+ projects across different industries, collaborating with multidisciplinary teams to create engaging, functional, and visually compelling experiences.