I’m a UI/UX Designer with experience crafting visuals and interfaces across console, PC, mobile, and VR. I have a strong background in traditional art, digital painting, 3D, and motion design, which helps me tell stories visually and create interfaces that feel vivid, cohesive, and immersive. Currently, I’m leading the UI/UX redesign for Kristala, and I’ve contributed to more than 20 projects in the game industry. I collaborate closely with multidisciplinary teams, including Tech and Engineering, to turn ideas into functional, intuitive, player-focused experiences.
0+
Years of Experience
Trusted by leading brands:
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UI/UX Designer
Big Moxi Games
Designed and implemented UI/UX systems for an unannounced AAA project on a major world IP, utilizing Unreal Engine 5.
Led the creation of core UX systems and improved the organization of the game development UI pipeline.
Contributed to the UI/UX redesign for EXO GP, focusing on improved accessibility in collaboration with cross-functional teams.
Iterated on in-game menus and interactive systems with a player-centered design approach, balancing usability and aesthetics.
UI/UX Designer
Astral Clocktower Studios
Led the redesign of the UI/UX and visual identity for Kristala, an action-RPG set to launch on PC, PlayStation 5, Xbox Series.
Collaborated with game designers to refine UX flows, leading to a 40% reduction in user friction in early playtests.
Enhanced accessibility and usability, contributing to a more immersive gameplay experience based on player feedback.
Collaborated with developers to integrate UI using Unreal Engine, including animations and materials.
UI/UX Designer & Concept Artist
Compass.UOL
Designed UI/UX solutions for 20+ game related projects across realistic and stylized visual styles, including AWS Cast Clash.
Collaborated with 10+ cross-functional teams including leads, directors, and clients to define and refine project visual direction.
Created and optimized UI assets and interfaces, enhancing usability across PC, console, mobile, and VR.
Ensured artistic consistency while adapting designs to meet unique gameplay and branding needs.