KRISTALA UI/UX

Overview

DARK FANTASY ACTION RPG…WITH CATS
Upcoming for PlayStation 5, Xbox Series X|S, Switch and Steam

Developed in Unreal Engine. I was responsible for the UI/UX design and contributed to its implementation.

The UI/UX for Kristala were designed with accessibility and clarity in mind, even though the game incorporates numerous complex mechanics. The goal is to ensure the player can easily understand the game, regardless of the variety of features. The visual identity draws inspiration from three core themes: crystals, with their transparent, glass-like elements; cats, represented through sharp, angular shapes and lines; and magic, with delicate and subtle adornments in specific areas to evoke a sense of enchantment and mystery. This combination of elements enhances the aesthetic without overwhelming the player.

Ealy acces screens

The screens shown here are part of an early access preview and may be subject to change as the project evolves. They already reflect much of the new visual identity and design direction. Due to the scope of the project and confidentiality, not all flows and details can be shared publicly

Initial Screens

The Initial Screens introduce the world seamlessly. They are intuitive, ensuring players are quickly immersed in the game while maintaining easy navigation.

pause menu

The pause menu organizes the player’s resources into easily navigable sections, allowing for quick management without interrupting the flow of the game.

HUD

The HUD provides critical information without cluttering the screen. Its transparent, minimal design allows players to focus on gameplay while keeping necessary details accessible.

Death screen

A quick, memorable screen inspired by classic RPG and Soulslike games. The crystal-themed visuals tie into the game’s identity while keeping things fast—players will see it often due to the high difficulty!

E-mail

chb.mmk@gmail.com