A UI design study for a fictional soulslike game, capturing the dark and enigmatic essence of the genre.
The interface blends ochre tones, ancient scroll aesthetics, and medieval elements — while keeping a modern and functional approach. Every screen is designed to balance immersion and usability, guiding the player through mysterious menus without breaking the game’s atmosphere.
Inventory & Equipment
The inventory and equipment screens appear within the pause menu, styled like worn, ancient scrolls. Their aged textures and faded tones suggest forgotten knowledge, while ornate accents hint at a royal legacy. This mix of mystery and regality helps reinforce the game’s lore-rich world, creating an interface that feels like part of the journey rather than a break from it.
HUD
The HUD uses gold-toned metallic elements with ornate detailing, evoking the feel of aged armor and ceremonial relics. Despite its decorative style, the layout remains clean and readable, maintaining functionality in the heat of combat.